I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Swashbucklers, youre welcome! Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. I mean, its canon, I couldnt resist. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. Wizards can also caste Haste on their teammates. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. The Morningstar feat looks to me like good place for the war pick to me as well. You know who doesnt have proficiency with whips? I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Heres what my Anti-Tank Eldritch Knight uses the Whip for. Great Weapon Master / Sharpshooter 1. Of course if you play max. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. When wielding a whip, you can attempt to grab another creature using your whip. It just doesn't ring true to me. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Duration: Instantaneous. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. It can be telepathically ordered to do pretty much anything such as lasso a creature. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Trip Attack 3. Then reduce the number of maneuver to dice to 1. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. The second one is I think the more interesting, so I'll go with that for this answer. Using indicator constraint with two variables. How Does the Chef Feat Work in 5e? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. No, it was for Nicholas Cage. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Id additionally rule that the spear is a reach weapon. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Take a look. This would give melee rogues an extra 5 ft. to work within melee distance. Some content found on this page may not be suitable for play at your table. I should probably include that. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. (Skills with Different Abilities variant rule). Top 10 Fighter Feats for 5E 10. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? Bored of daggers of venom, flame tongues and vicious blades? Can the wielder still use the whip to deal damage? Ideally, you shouldnt have to choose between flavor and decent optimization. That being said, when I do I will certainly be sure to revise everything as needed. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Just making one attack with the weapon seems enough. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. There are so many examples in media of whips being used to restrain or trip an adversary. Its a shame that theyre so mechanically lacking in D&D 5e. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Disarming Attack? I found your article very responsive and easy to understand. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Thrust, parry, riposte, repeat every rapier fight ever! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. If so the language needs to specify that. Use coupon code DungeonSolvers10 for 10% off your order! Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Thanks for the feedback! An in-depth look at the War Caster feat in Dungeons and Dragons 5e! FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. You gain the following benefits: You become proficient in whips, if you are not already. Menu. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. One of the finest adventures on the Guild!. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Have you playtested it? Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. Disarm / Push / Pull / Bind / Damage must be stated. You gain two superiority dice, which are d6s. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) In the right hands, this could be a lethal and unexpected combination. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds I think this is balanced enough to at least give some playtesting to. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. I was just suggesting other options to work with it. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Rogues are not proficient with whips and would still have to choose to take this talent. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. My primary intention is to disarm. July 13th, 2020. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. For a better experience, please enable JavaScript in your browser before proceeding. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds That was the intention. Its not a heavy-hitting damage-dealing weapon. Well the wording could use some fixes, but balance-wise it seems fine. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. How would it combine with that subclass and the Defensive Duelist feat? When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! This is the main reason why I created the feat. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. - ranged "grapple" and then attack? If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. If not stated then default will be damage. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. It's completely fine and opens up a nich. The closest thing I could think of to these mechanics are theGrapple andShove actions. I'm going to make thisway harderthan itneeds to be. Something must be done to right this wrong, and Im just the person to do it. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Maybe you could choose 2 of the three: 1. Is this homebrew Whip Specialist Fighting Style balanced? Thanks everyone. (Check out Esquiels Guide to Magic Weapons if you need some!). When wielding a whip, you can attempt to grab another creature using your whip. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Those medieval headsmen chose axes for a reason, right? One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? You know who loves finesse weapons? This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. )The)math . The problem is that its a niche weaponwithout a niche. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. And I think I came back with something better. Skill Expert 6. Message PHB: Too situational. Because specific races and feats grant you proficiency with martial weapons, . Right, but they also need Dex to make the grab happen in the first place, Good points. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. I will be looking for some more articles on your site thanks for this lovely post. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. I really want whips to be viable. But certainly there are some good ideas in the mix, so go read. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. -Trip: Succeeds, target must Dex Save or be Prone It made me think of important details. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The real flail was a two-handed peasants weapon. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. in the Players Handbook, as an optional way of making your weapon choice mean something? That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. You regain your expended superiority dice when you finish a short or long rest. But I think DMs can make a call about whether this extended range would include those extras. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). First of all, whips arent light weapons. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Are monks able to substitute Dexterity for Strength when making Grapple checks? Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Each foot you swing costs one foot of movement. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. A die is expended when you use it. At what level can you cast Thorn Whip? Want a Rogue with a pirate theme that has a bird on the shoulder? Thanks for the comment. I LOVE THIS ADVENTURE!. A class without access to other reach weapons now has one that they can rely upon. -Trip: Succeeds, target must Dex Save or be Prone Comment* If you succeed, you either knock the target prone or pull it 5 feet toward from you. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Feats. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. The first benefits are straightforward. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Press J to jump to the feed. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Lots of great ideas. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. How do I convince them to let . If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Short Blades Master: It makes a dagger specialist a lot more viable. I actually like it. Would you use them in your game? Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Components: V, S, M (area of dim light or darkness). 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. It lasts until you're incapacitated or you dismiss it as a bonus action. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Thanks for the feedback! Snap up this epic adventure on the DMs Guild for just $10. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. -Disarm: Succeeds, item drops at Players feet Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. It wasn't the intention. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Welcome to my blog and do subscribe to stay in touch! You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Which should be the dominant model here. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Create an account to follow your favorite communities and start taking part in conversations. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). But thats less fun! You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Feats. STR-based Bear Totem with Sentinel, presumably? Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Both weapons keep their identity and usefulness in a rogues arsenal. This makes me want to play Trevor. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Can you maintain a grapple you are no longer capable of initiating? 2023 Wizards. The hexblade may also be good. The best answers are voted up and rise to the top, Not the answer you're looking for? If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Sentinel feat can stop someone 10 feet away. rev2023.3.3.43278. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl.