The local L hotkey will open a file opening dialog to directly open model files without going through the avatar picker UI, but loading the model can lead to lag during the loading process. Luppet. You can add two custom VRM blend shape clips called Brows up and Brows down and they will be used for the eyebrow tracking. You can start and stop the tracker process on PC B and VSeeFace on PC A independently. It can also be used in situations where using a game capture is not possible or very slow, due to specific laptop hardware setups. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR Aside from that this is my favorite program for model making since I dont have the experience nor computer for making models from scratch. Apparently some VPNs have a setting that causes this type of issue. Make sure you are using VSeeFace v1.13.37c or newer and run it as administrator. First off, please have a computer with more than 24GB. Generally, rendering a single character should not be very hard on the GPU, but model optimization may still make a difference. No tracking or camera data is ever transmitted anywhere online and all tracking is performed on the PC running the face tracking process. In the case of multiple screens, set all to the same refresh rate. In my experience Equalizer APO can work with less delay and is more stable, but harder to set up. While a bit inefficient, this shouldn't be a problem, but we had a bug where the lip sync compute process was being impacted by the complexity of the puppet. You can project from microphone to lip sync (interlocking of lip movement) avatar. ARE DISCLAIMED. While there are free tiers for Live2D integration licenses, adding Live2D support to VSeeFace would only make sense if people could load their own models. VUP is an app that allows the use of webcam as well as multiple forms of VR (including Leap Motion) as well as an option for Android users. : Lip Synch; Lip-Synching 1980 [1] [ ] ^ 23 ABC WEB 201031 You can project from microphone to lip sync (interlocking of lip movement) avatar. Its Booth: https://booth.pm/ja/items/939389. POSSIBILITY OF SUCH DAMAGE. After installing wine64, you can set one up using WINEARCH=win64 WINEPREFIX=~/.wine64 wine whatever, then unzip VSeeFace in ~/.wine64/drive_c/VSeeFace and run it with WINEARCH=win64 WINEPREFIX=~/.wine64 wine VSeeFace.exe. One thing to note is that insufficient light will usually cause webcams to quietly lower their frame rate. In my experience, the current webcam based hand tracking dont work well enough to warrant spending the time to integrate them. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Otherwise, you can find them as follows: The settings file is called settings.ini. Make sure to set Blendshape Normals to None or enable Legacy Blendshape Normals on the FBX when you import it into Unity and before you export your VRM. First, you export a base VRM file, which you then import back into Unity to configure things like blend shape clips. If that doesn't work, if you post the file, we can debug it ASAP. I have attached the compute lip sync to the right puppet and the visemes show up in the time line but the puppets mouth does not move. Another way is to make a new Unity project with only UniVRM 0.89 and the VSeeFace SDK in it. It could have been that I just couldnt find the perfect settings and my light wasnt good enough to get good lip sync (because I dont like audio capture) but I guess well never know. Although, if you are very experienced with Linux and wine as well, you can try following these instructions for running it on Linux. Its not the best though as the hand movement is a bit sporadic and completely unnatural looking but its a rather interesting feature to mess with. Other people probably have better luck with it. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE You can find screenshots of the options here. We've since fixed that bug. Ensure that hardware based GPU scheduling is enabled. vrm. It would be quite hard to add as well, because OpenSeeFace is only designed to work with regular RGB webcam images for tracking. It usually works this way. 3tene VTuber Tutorial and Full Guide 2020 [ With Time Stamps ] Syafire 23.3K subscribers 90K views 2 years ago 3D VTuber Tutorials This is a Full 2020 Guide on how to use everything in. On v1.13.37c and later, it is necessary to delete GPUManagementPlugin.dll to be able to run VSeeFace with wine. To do so, make sure that iPhone and PC are connected to one network and start the iFacialMocap app on the iPhone. For VSFAvatar, the objects can be toggled directly using Unity animations. The tracking rate is the TR value given in the lower right corner. If your face is visible on the image, you should see red and yellow tracking dots marked on your face. Also, make sure to press Ctrl+S to save each time you add a blend shape clip to the blend shape avatar. I also recommend making sure that no jaw bone is set in Unitys humanoid avatar configuration before the first export, since often a hair bone gets assigned by Unity as a jaw bone by mistake. Right click it, select Extract All and press next. What we love about 3tene! If you entered the correct information, it will show an image of the camera feed with overlaid tracking points, so do not run it while streaming your desktop. You can check the actual camera framerate by looking at the TR (tracking rate) value in the lower right corner of VSeeFace, although in some cases this value might be bottlenecked by CPU speed rather than the webcam. Line breaks can be written as \n. Its not complete, but its a good introduction with the most important points. CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF To use HANA Tool to add perfect sync blendshapes to a VRoid model, you need to install Unity, create a new project and add the UniVRM package and then the VRM version of the HANA Tool package to your project. While the ThreeDPoseTracker application can be used freely for non-commercial and commercial uses, the source code is for non-commercial use only. This data can be found as described here. But in at least one case, the following setting has apparently fixed this: Windows => Graphics Settings => Change default graphics settings => Disable Hardware-accelerated GPU scheduling. The gaze strength setting in VSeeFace determines how far the eyes will move and can be subtle, so if you are trying to determine whether your eyes are set up correctly, try turning it up all the way. When the VRChat OSC sender option in the advanced settings is enabled in VSeeFace, it will send the following avatar parameters: To make use of these parameters, the avatar has to be specifically set up for it. This is usually caused by the model not being in the correct pose when being first exported to VRM. After loading the project in Unity, load the provided scene inside the Scenes folder. Im by no means professional and am still trying to find the best set up for myself! It should receive tracking data from the run.bat and your model should move along accordingly. appended to it. An interesting feature of the program, though is the ability to hide the background and UI. Press the start button. It might just be my PC though. If an error like the following: appears near the end of the error.txt that should have opened, you probably have an N edition of Windows. For details, please see here. You can also edit your model in Unity. All rights reserved. Wakaru is interesting as it allows the typical face tracking as well as hand tracking (without the use of Leap Motion). If it is, using these parameters, basic face tracking based animations can be applied to an avatar. You can set up the virtual camera function, load a background image and do a Discord (or similar) call using the virtual VSeeFace camera. Translations are coordinated on GitHub in the VSeeFaceTranslations repository, but you can also send me contributions over Twitter or Discord DM. You can completely avoid having the UI show up in OBS, by using the Spout2 functionality. Track face features will apply blendshapes, eye bone and jaw bone rotations according to VSeeFaces tracking. StreamLabs does not support the Spout2 OBS plugin, so because of that and various other reasons, including lower system load, I recommend switching to OBS. **Notice** This information is outdated since VRoid Studio launched a stable version(v1.0). I seen videos with people using VDraw but they never mention what they were using. Afterwards, run the Install.bat inside the same folder as administrator. Try setting the same frame rate for both VSeeFace and the game. Note that a JSON syntax error might lead to your whole file not loading correctly. Also, enter this PCs (PC A) local network IP address in the Listen IP field. Sadly, the reason I havent used it is because it is super slow. With USB3, less or no compression should be necessary and images can probably be transmitted in RGB or YUV format. How I fix Mesh Related Issues on my VRM/VSF Models, Turning Blendshape Clips into Animator Parameters, Proxy Bones (instant model changes, tracking-independent animations, ragdoll), VTuberVSeeFaceHow to use VSeeFace for Japanese VTubers (JPVtubers), Web3D VTuber Unity ++VSeeFace+TDPT+waidayo, VSeeFace Spout2OBS. ), Overall it does seem to have some glitchy-ness to the capture if you use it for an extended period of time. The tracking might have been a bit stiff. Click the triangle in front of the model in the hierarchy to unfold it. (If you have money to spend people take commissions to build models for others as well). Here are my settings with my last attempt to compute the audio. Personally, I felt like the overall movement was okay but the lip sync and eye capture was all over the place or non existent depending on how I set things. Screenshots made with the S or Shift+S hotkeys will be stored in a folder called VSeeFace inside your profiles pictures folder. I can't get lip sync from scene audio to work on one of my puppets. My puppet was overly complicated, and that seem to have been my issue. the ports for sending and receiving are different, otherwise very strange things may happen. VRChat also allows you to create a virtual world for your YouTube virtual reality videos. I hope you enjoy it. with ILSpy) or referring to provided data (e.g. OK. Found the problem and we've already fixed this bug in our internal builds. CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) Changing the position also changes the height of the Leap Motion in VSeeFace, so just pull the Leap Motion positions height slider way down. To figure out a good combination, you can try adding your webcam as a video source in OBS and play with the parameters (resolution and frame rate) to find something that works. And for those big into detailed facial capture I dont believe it tracks eyebrow nor eye movement. There is no online service that the model gets uploaded to, so in fact no upload takes place at all and, in fact, calling uploading is not accurate. It should generally work fine, but it may be a good idea to keep the previous version around when updating. For those, please check out VTube Studio or PrprLive. Can you repost? Resolutions that are smaller than the default resolution of 1280x720 are not saved, because it is possible to shrink the window in such a way that it would be hard to change it back. There may be bugs and new versions may change things around. They're called Virtual Youtubers! At that point, you can reduce the tracking quality to further reduce CPU usage. You can now move the camera into the desired position and press Save next to it, to save a custom camera position. You can then delete the included Vita model from the the scene and add your own avatar by dragging it into the Hierarchy section on the left. How to Adjust Vroid blendshapes in Unity! Generally, since the issue is triggered by certain virtual camera drivers, uninstalling all virtual cameras should be effective as well. However, reading webcams is not possible through wine versions before 6. 3tene lip sync. The points should move along with your face and, if the room is brightly lit, not be very noisy or shaky. An easy, but not free, way to apply these blendshapes to VRoid avatars is to use HANA Tool. Solution: Download the archive again, delete the VSeeFace folder and unpack a fresh copy of VSeeFace. This can cause issues when the mouth shape is set through texture shifting with a material blendshape, as the different offsets get added together with varying weights. Dan R.CH QA. If tracking randomly stops and you are using Streamlabs, you could see if it works properly with regular OBS. At the time I thought it was a huge leap for me (going from V-Katsu to 3tene). To avoid this, press the Clear calibration button, which will clear out all calibration data and preventing it from being loaded at startup. To combine iPhone tracking with Leap Motion tracking, enable the Track fingers and Track hands to shoulders options in VMC reception settings in VSeeFace. A surprising number of people have asked if its possible to support the development of VSeeFace, so I figured Id add this section. No, VSeeFace only supports 3D models in VRM format. RiBLA Broadcast () is a nice standalone software which also supports MediaPipe hand tracking and is free and available for both Windows and Mac. 2023 Valve Corporation. First, make sure you are using the button to hide the UI and use a game capture in OBS with Allow transparency ticked. Inside this folder is a file called run.bat. An upside though is theres a lot of textures you can find on Booth that people have up if you arent artsy/dont know how to make what you want; some being free; others not. Close VSeeFace, start MotionReplay, enter the iPhones IP address and press the button underneath. Zooming out may also help. My Lip Sync is Broken and It Just Says "Failed to Start Recording Device. The following gives a short English language summary. I dont believe you can record in the program itself but it is capable of having your character lip sync. It is possible to perform the face tracking on a separate PC. I have written more about this here. Its recommended to have expression blend shape clips: Eyebrow tracking requires two custom blend shape clips: Extended audio lip sync can use additional blend shape clips as described, Set up custom blendshape clips for all visemes (. using MJPEG) before being sent to the PC, which usually makes them look worse and can have a negative impact on tracking quality. The lip sync isnt that great for me but most programs seem to have that as a drawback in my experiences. Next, you can start VSeeFace and set up the VMC receiver according to the port listed in the message displayed in the game view of the running Unity scene. To update VSeeFace, just delete the old folder or overwrite it when unpacking the new version. To see the webcam image with tracking points overlaid on your face, you can add the arguments -v 3 -P 1 somewhere.